Design thinking
Design Thinking is a design methodology that provides a solution-based approach to solving problems. It’s very useful in tackling complex problems that are undefined or unknown, by understanding the human needs involved, re-framing the problem in human-centric ways, creating many ideas in brainstorming sessions, and by adopting a hands-on approach in prototyping and testing. The method consist of five-stages model and was developed by the Hasso-Plattner Institute of Design at Stanford. The five stages of Design Thinking are: Empathise, Define (the problem), Ideate, Prototype, and Test.
Main process steps
Empathise
The first stage of the process is to gain an empathetic understanding of the problem you are trying to solve. This involves consulting experts to find out more about the area of concern through observing, engaging and empathizing with people to understand their experiences and motivations, as well as to get a deeper understanding of the issues involved. Empathy is crucial in this step, as it allows the designer to set aside their own assumptions about the world in order to gain insight into the users and their needs.
Define (the problem)
During the Define stage, the information gathered during the Empathise stage need to be put together and analysed. The observations are synthesised to define the core problems that have been identified so far. The main problem should be defined in a problem statement in a human-centred manner, and not as your own wish or company’s need. This stage will help the designer team to gather ideas about the functions, features or other elements that will allow them to solve the outlined problem.
Ideate
In this stage, designers start to generate ideas, after understanding the user needs and synthesizing the observations in previous stages. Now with this background information, the design team start identifying new solutions to the problem stated before by thinking outside of the box. Using one or several of available ideation techniques (for example using brainstorm techniques s, Worst Possible Idea concept or the SCAMPER method), you can find alternative views on the problem. It is important to gather as many solution ideas as possible, to choose and test the most promising ones by the end of the phase.
Prototype
The fourth stage aims to create a number of scaled down versions of the designed product to further investigate the solutions found in the Ideation stage. The prototypes can be tested by the same design team, but also it can be insightful to share them with different departments to get a second opinion. This experimental stage should strive toto test the best solutions out of all ideas gathered in the previous stages. The solutions are implemented in different prototypes and depending on the test results, they are either accepted, re-examined or rejected completely. As a result of this phase the design team will have a better understanding of the problems connected with most promising prototype, the constraints connected to it and the overall user experience with the product or packaging prototype
Test
After the product or packaging design is complete, it is rigorously tested. This step is an iterative process. The results obtained from tests are used to redefine the remaining problems and implementing refinements to achieve a deep understanding of the product and its users. It is also a good idea to get back to the users for final feedback.
Actors to involve for each step
Empathise
The actors to be involved in the first step are experts in the field of concern and users to understand their needs.
Define (the problem)
In this step’s actors involved are mainly other members of the design team.
Ideate
In this step’s actors involved are mainly other members of the design team.
Prototype
Design team, possibly also other departments or people outside of the design team, to get an external view.
Test
In this step’s actors involved are mainly other members of the design team and possibly users.
Other considerations
Keep in mind that the Design Thinking process is not linear. For example, designers might prototype or collect information during the whole project to visualise better the ideas. The iteration may mean going back into one or more phases and evaluating new insights. The stages described are also not always sequential, but act rather as are general project elements to be considered.
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Scenarios
This page is a part of the eCircular tool. The results of the tool consist of different scenarios. If you want to go back to your previous scenario or any of the other scenarios, you can find the 7 models below.
User-centered design
User-centered design (UCD) is a creative design process, where the users and their needs are in the center of attention in each design phase. The users are involved by participating in different types of research and design techniques. Tools, like questionnaires, interviews, surveys, brainstorming sessions are used in an iterative manner to assure the product is accessible and easily usable by the user. Implementing UCD helps explore problems experienced by the user, that might not be directly apparent to the designer, and brings them along in the design process to prototype solutions together.
Main process steps
Each iteration of UCD consists of four stages:
- Understand context of use
The team of designers works on understanding the context in which the product or packaging can be used. That involves collecting information from users themselves. It aims to build understanding of the user group might be, and seeks to understand what their preferences and needs are. - Specify user requirements
This step entails gathering detailed product or packaging specifications by the design team. After understanding the user’s perspective, designers need to check what is technically feasible and how to implement them in a way to keep the product or packaging manufacturing financially viable. It is important to also keep in mind the business requirements, for example the revenue stream, key partners, vital resources. - Design solutions
This phase can be split up in several stages, starting with a concept and ending with a complete design. Many ideas will come at this point, combining learnings from previous steps and refining the proposed solutions. Designers need to stay open-minded, creative and start making prototypes of the solutions that can be tested with users, analysed and refined. This can result in a number of iterations until the result is satisfactory from a user’s perspective. - Evaluate against requirements
The results of the evaluations, conducted during the solutions design phase (3.), are compared to the user needs defined during the user requirement stage phase (2.). This validation steps helps to understand if al requirements are met and no residual aspects are left to consider.
Actors to involve for each step
In order to address the whole user experience, the design team should include specialists from diverse range of disciplines. The multidisciplinary team can consist of: engineers (software and hardware), designers, researchers, domain experts, marketers, stakeholders, users, psychologists.
Other considerations
The user-centered approach can be very beneficial, despite the required investment of time and effort. Users can point out problems that the design team might have overlooked, such as accessibility or usability of the product. When users are involved in each of the design phases, the product are more likely to meet their expectations, which results in higher sales, customer loyalty and lower customer service costs.
Relevant readings - Design Thinking
Ideation stage:
https://www.interaction-design.org/literature/topics/worst-possible-idea
https://www.interaction-design.org/literature/topics/scamper
General:
https://www.interaction-design.org/courses/design-thinking-the-beginner-s-guide
https://experience.sap.com/skillup/introduction-to-design-thinking/
Sources:
https://www.interaction-design.org/literature/article/5-stages-in-the-design-thinking-process
https://www.smashingmagazine.com/2018/01/comprehensive-guide-product-design/
Relevant readings - User-centered design
https://www.usability.gov/what-and-why/benefits-of-ucd.html
https://uxmastery.com/resources/techniques/
Online course:
https://www.usability.gov/what-and-why/benefits-of-ucd.html
https://uxmastery.com/resources/techniques/
Sources:
https://www.interaction-design.org/literature/topics/user-centered-design
https://producttribe.com/ux-design/user-centered-design-guide
https://usabilitygeek.com/user-centered-design-introduction/